For game studios and solo developers
Your back catalogue has more to give.
Source projects, systems, shaders, 3D source and design docs from games you made can be bought or licensed for AI training, with your rights agreed in writing.
Goodwattle works with game makers across Australia and New Zealand, from solo developers with one shipped title to studios with a decade of projects. Start with the engine you used.

Who this is for
Made it? Own it? Let’s talk.
- Studio founders and owners with shipped or shelved titles
- Solo developers with source they wrote and own
- Studios closing or consolidating, with archives to look after
- Teams with prototypes, vertical slices or game-jam work
You don’t need anything confidential to start. A short description is plenty.
What we look at
Start with what you’ve got.
Unreal Engine projects
C++ and Blueprint systems, Perforce history, Marketplace assets excluded.
Learn more about unreal engine projectsUnity projects
Your C# systems and scenes, with engine and Asset Store material removed.
Learn more about unity projectsGodot projects
GDScript, C# and scenes. The engine is MIT-licensed; addons still need checking.
Tell us about it about godot projectsBack catalogue
Shipped games you have moved on from, on any engine.
Learn more about back catalogueUnfinished games
Prototypes, vertical slices and shelved projects.
Learn more about unfinished games3D and creative source
Blender, Maya and Substance files, source art and audio stems you own.
Tell us about it about 3d and creative sourceGameplay capture
Recorded play from your own builds, ideally with inputs. Tell us what you have.
Tell us about it about gameplay capture
Rights first
Rights notes for games.
We only offer what is genuinely yours to offer. These are the questions that come up most.
- Unity: engine, package and Asset Store material is excluded, and the July 2026 terms are checked. Unity details.
- Unreal: Marketplace, Fab and engine code stay out. Unreal details.
- Publishers: if a publisher funded the game, check who owns the source and whether AI uses are restricted.
- Contractors and collaborators: their work needs to be assigned to you or the studio before it can be offered.
- Godot is MIT-licensed, so the engine isn’t a barrier, but third-party addons still need checking.
Try it yourself
Get a feel for it first.
Browser-only and illustrative. Nothing is stored or sent unless you choose to.
Studio archive estimator
Engines, titles and years in; an illustrative archive scope out.
Open the studio archive estimatorRights checker
A few questions to work out whether the work is yours to offer.
Open the rights checker

Prefer to talk it through?
Call Pasha on 0457 342 988 or book a time that suits. A real person, no pressure.
Let’s see what’s possible
You did the hard work.
Let’s take a look.
Start with a few details. We’ll explore what could come next.
Start an appraisalA friendly appraisal. No obligation to accept an offer.