For Unreal Engine studios

You built a world. Let’s explore its next chapter.

Your studio’s Unreal Engine source project, systems and history could have more to give, shipped or not.

A SIMPLE HELLOAbout 20 seconds

Where can we say g’day?

Leave your name and email and we’ll get in touch. You can tell us about your project next, if you like.

Goodwattle is looking for studio-owned Unreal Engine projects: shipped games, vertical slices and substantial prototypes. Explore a purchase or licence for the original source project, C++ and Blueprint systems, and development materials you control.

A kookaburra perched on a vintage computer among golden Australian wattle.
Made by your studio. Full of possibility.
Australian teamSelected work you ownClear terms before handover

Good work has more to give

Good work goes beyond the shipped build.

We want to understand the original technical work behind your game, with a clear scope and rights agreed before handover.

01

The source project

An Unreal Engine project with original C++ or Blueprints, gameplay logic and build instructions helps us understand what your team built.

02

The 3D development work

Original shaders, animation systems, world-building tools and development history can be part of the conversation.

03

Your game can keep growing

A suitable licence can preserve your commercial rights while permitting agreed uses. Outright purchases are also possible.

What we look for

Sounds like your studio?

  • An Unreal Engine game, vertical slice or substantial prototype
  • Original C++ and Blueprint systems your studio wrote
  • Perforce, Plastic or git history, ideally with changelist descriptions
  • Clarity about publisher, contributor and Marketplace rights
  • A studio founder, owner or authorised decision-maker

Source control

Your Perforce history counts.

Most Unreal studios keep projects in Perforce rather than git, and that’s fine. Changelist history, descriptions and reviews show how a project was built, and buyers value that history as they do pull requests.

We can work from a Perforce depot, Plastic SCM or Unity Version Control, or git with LFS. We agree what is exported, and how, before anyone touches the depot.

Third-party assets

Marketplace and Fab assets stay out.

Assets bought from the Unreal Marketplace, Fab, Quixel or other stores are licensed to you, not owned by you, so they are excluded from anything we offer. So are engine source and plugins you didn’t write.

Tell us roughly what share of the project is third-party. The original code, Blueprints, shaders, levels and art your team made are what we assess.

What it could pay

Honest ranges, not promises.

Smaller game projects can range from A$200 to A$10,000. Substantial studio-owned projects can be worth A$60,000 or more. Value depends on scope, quality, history, rights and what buyers need at the time. Every project is appraised individually; this is not a guaranteed offer.

Try it yourself

Get a feel for it first.

Browser-only and illustrative. Nothing is stored or sent unless you choose to.

A little look. A clear next step.

From old work
to a new conversation.

  1. 1

    Say g’day

    Leave your name, email and an optional phone number. We save your enquiry straight away; project details and a small sample can follow if you like.

  2. 2

    Explore the fit

    A real person reviews your overview. We discuss the opportunity and arrange confidentiality before a detailed review.

  3. 3

    Consider an offer

    If there’s a fit, we put the scope, rights, intended uses and payment in writing. You decide whether to proceed.

A purchase. A licence. A possibility.

A purchase can transfer agreed rights. A licence can let you keep ownership while permitting specific uses, including AI research, training or evaluation. We can discuss a fixed payment, revenue share or ongoing arrangement where suitable. Nothing is sold or licensed by sending an enquiry.

A LITTLE CLARITY

Good questions.
Honest answers.

Your work. Your next chapter.
Let’s make the possibilities clear.

How much can I get paid?

Smaller projects can range from A$200 to A$10,000. Substantial company-owned codebases can be worth A$60,000 or more. Value depends on complexity, quality, contents, rights and fit. Every project is evaluated individually; these figures are possibilities, not guaranteed offers.

Do you need the source project or just a playable build?

Start with a short overview or public demo. For a detailed appraisal we discuss access to the source project and agreed materials; a packaged game alone does not describe all the work.

Can we include Marketplace or licensed assets?

No. Identify anything supplied by third parties. Only materials and rights you can legitimately offer are included; Marketplace, Fab and other licensed assets are excluded.

Do we need to have used git?

No. Perforce and Plastic history are welcome. We agree an export format with you.

Can we keep selling the game?

Yes, under a suitable licence. You keep ownership and can continue to sell, update and port the game while licensing agreed materials for AI training or evaluation.

Let’s see what’s possible

You built a world.
Let’s take a look.

Start with the Unreal version, the project’s state and what your studio owns.

Appraise our Unreal project

A friendly appraisal. No obligation to accept an offer.