Original C# systems
Gameplay logic, AI, tools, editor extensions and shaders your team wrote.
For Unity studios and developers
Your C# systems, scenes, shaders and tools could have value for AI training. We separate your work from Unity’s before anything is offered.
Leave your name and email and we’ll get in touch. You can tell us about your project next, if you like.
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Your enquiry is saved. We’ll follow up using the contact details you shared.

A little bird, a good conversation
Goodwattle’s AI helper · The humans follow up by email
Your chat is saved with your enquiry and emailed to Pasha, Pennie and Andrew. OpenAI helps Wattle reply. Please leave out passwords, personal data and confidential code. Wattle can explain things; a person reviews any offer.
You’re all done. If you have a moment, you can also tell us a little about your project. Nothing is sold or licensed by enquiring.
Goodwattle buys and licenses original game code and development materials. Unity projects need extra care: Unity’s terms changed in July 2026, and engine, package and Asset Store material is never part of what we offer.

Read this first
Unity updated its terms in July 2026, and our reading is that the update restricts using Unity-derived data for AI training. Your own original code and assets are still yours, but anything that comes from Unity itself, such as the editor, engine runtime, official packages and engine-generated data, has to stay out.
That’s why every Unity project goes through engine-asset exclusion before it is offered to a buyer. If a use is unclear under the current terms, we leave it out or suggest you get advice. This is general information, not legal advice, and we check the current terms on every project.
Engine-asset exclusion
What we look for
Gameplay logic, AI, tools, editor extensions and shaders your team wrote.
Git, Plastic SCM or Unity Version Control history, plus design docs and tickets.
Employee and contractor work assigned to the studio, and any publisher rights understood.
What it could pay
Smaller game projects can range from A$200 to A$10,000. Substantial studio-owned projects can be worth A$60,000 or more. Value depends on scope, quality, history, rights and what buyers need at the time. Every project is appraised individually; this is not a guaranteed offer.
Try it yourself
Browser-only and illustrative. Nothing is stored or sent unless you choose to.
Engines, titles and years in; an illustrative archive scope out.
Open the studio archive estimatorA few questions to work out whether the work is yours to offer.
Open the rights checkerA little look. A clear next step.
Leave your name, email and an optional phone number. We save your enquiry straight away; project details and a small sample can follow if you like.
A real person reviews your overview. We discuss the opportunity and arrange confidentiality before a detailed review.
If there’s a fit, we put the scope, rights, intended uses and payment in writing. You decide whether to proceed.
A purchase can transfer agreed rights. A licence can let you keep ownership while permitting specific uses, including AI research, training or evaluation. We can discuss a fixed payment, revenue share or ongoing arrangement where suitable. Nothing is sold or licensed by sending an enquiry.
A LITTLE CLARITY
Your work. Your next chapter.
Let’s make the possibilities clear.

Smaller projects can range from A$200 to A$10,000. Substantial company-owned codebases can be worth A$60,000 or more. Value depends on complexity, quality, contents, rights and fit. Every project is evaluated individually; these figures are possibilities, not guaranteed offers.
You can offer your own original work. Unity’s engine, packages and Asset Store content are excluded, and we check the current Unity terms against your project before anything is offered.
Not to start. A non-confidential overview is enough. If we go further, we agree which folders are in scope and remove engine and third-party material.
Yes. History in Unity Version Control (Plastic SCM), Perforce or git is all useful. We agree an export format with you.
Let’s see what’s possible
Tell us the Unity version, what the project does and what your team wrote.
Appraise our Unity projectA friendly appraisal. No obligation to accept an offer.