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STUDIO ARCHIVE ESTIMATOR

What’s in your studio’s archive?

Shipped titles, cancelled prototypes, years of Perforce or git history, and folders of Blender files. Answer nine questions to see the scope of your archive, which parts could be offered now, and an illustrative range.

01 Engines you’ve used

Pick any.

02 Shipped titles
03 Years active
04 Peak team size
05 Main source control
06 Do the source projects still exist?

Project folders that would open in the editor, not just builds.

07 3D and art source files

Blender, Maya, 3ds Max, ZBrush, Substance or layered Photoshop files.

08 How much content was bought in?

Fab, Unreal Marketplace, Unity Asset Store, stock audio and similar.

09 Who owns the IP in your titles?
10 Show amounts in

Your answers stay in this page and in its address, so you can share the link. We don’t upload or save them.

How the estimate is worked out

These are assumptions chosen for this tool, using the same bands and readiness multipliers as the Goodwattle calculator. They are not based on completed sales or validated market pricing.

1. Scope

Points for shipped titles (none 0, one 1, 2–4 2, 5+ 3), years active (under 3 0, 3–7 1, 8–15 2, 15+ 3) and peak team size (1–5 0, 6–20 1, 21–50 2, 51+ 3). If no source projects survive, scope drops one level.

PointsScopeBand (AUD)
0–1Small archiveA$100–A$500
2–3Medium archiveA$500–A$2,500
4–5Large archiveA$2,500–A$10,000
6–9Studio-scale archiveA$10,000–A$50,000

2. Readiness

1 point for any version control, 2 for complete source projects (1 for some), 1 for most art source. 0–1 points ×0.7, 2–3 ×1, 4 ×1.2.

3. Owned share

Bought and marketplace content is left out, so the range is scaled by what remains: under 10% bought ×1, 10–40% ×0.75, over 40% ×0.4.

4. Ownership decides whether there’s a range

A range shows when the studio owns all or most titles. If a publisher or client owns most of them, or you’re not sure, you’ll see a next step instead. Choosing an option isn’t a rights check.

5. Sellable now, rights work, left out

“Sellable now” means nothing in your answers suggests a problem; we still confirm rights in writing. Anything owned by a publisher or client, or uncertain, is “rights work”. Engine code, marketplace content and, for Unity projects, Unity-derived materials restricted by Unity’s July 2026 terms are “left out”.

NZD amounts use a fixed NZ$1.10 per A$1. Ends are rounded to the nearest 10.

The estimate looks at project materials, not the value of your studio, its games’ revenue or its players. Any offer, permitted use and terms are agreed separately in writing, and a review can lead to a different amount, a licence or no offer. Studios can usually keep publishing and selling their games under a licence.