For the projects you put on pause

Unfinished game. Unfinished possibilities.

You don’t have to finish it to find out what it could be worth.

A SIMPLE HELLOAbout 20 seconds

Where can we say g’day?

Leave your name and email and we’ll get in touch. You can tell us about your project next, if you like.

A prototype, vertical slice or shelved game can contain thoughtful systems and useful development work. Goodwattle explores purchases and licences for selected projects, including ones that never launched.

Colourful project folders and a kookaburra, full of new possibilities.
Parked, not forgotten.
Australian teamSelected work you ownClear terms before handover

Good work has more to give

A project can stop. The good work stays.

A cancelled release doesn’t tell us everything about what you built. Show us the idea, the systems and where development ended.

01

Working mechanics

A playable prototype, a useful gameplay system or a focused technical experiment gives us something concrete to understand.

02

An honest current state

Broken builds and missing pieces are useful context. Describe what works, what doesn’t and what materials remain.

03

No new release required

Start with the project as it is. We’ll discuss any further preparation before you commit to doing more work.

A good place to start

Sounds like
your kind of work?

Tell us what you were building, what currently works and why you put it on pause.

  • A prototype, vertical slice or shelved game
  • Original systems, code or useful project history
  • A clear description of what is and isn’t finished

Your name and email are plenty to start. Add project details if you like, or talk it through with us later. Please leave out private code, passwords and personal data.

Tell us what you’ve got

A little look. A clear next step.

From old work
to a new conversation.

  1. 1

    Say g’day

    Leave your name, email and an optional phone number. We save your enquiry straight away; project details and a small sample can follow if you like.

  2. 2

    Explore the fit

    A real person reviews your overview. We discuss the opportunity and arrange confidentiality before a detailed review.

  3. 3

    Consider an offer

    If there’s a fit, we put the scope, rights, intended uses and payment in writing. You decide whether to proceed.

A purchase. A licence. A possibility.

A purchase can transfer agreed rights. A licence can let you keep ownership while permitting specific uses, including AI research, training or evaluation. We can discuss a fixed payment, revenue share or ongoing arrangement where suitable. Nothing is sold or licensed by sending an enquiry.

A LITTLE CLARITY

Good questions.
Honest answers.

Your work. Your next chapter.
Let’s make the possibilities clear.

What kinds of projects are you looking for?

Anything from full games and prototypes to gameplay systems, shaders, animations, tools and plugins. We work with Unity, Unreal, Godot, Blender, Rust, TypeScript and more.

How much can I get paid?

Smaller projects can range from A$200 to A$10,000. Substantial company-owned codebases can be worth A$60,000 or more. Value depends on complexity, quality, contents, rights and fit. Every project is evaluated individually; these figures are possibilities, not guaranteed offers.

Does my project need to be finished?

No! We consider finished games, unfinished projects, game jams, university assignments, prototypes and work-in-progress builds.

What will my projects be used for?

Your code and project files may be used to train code-generation models that help developers with time-consuming tasks like shaders, animations, gameplay mechanics and other technical workflows, so more time can be spent on the creative work.

Do I have to give up ownership of my game?

No! We offer licensing arrangements where you can retain commercial rights and continue developing, publishing and selling your game. Outright purchases are also possible, with rights agreed separately.

Can I keep working on my game?

Yes, under suitable licensing arrangements. You can continue building and commercialising your game while licensing your existing work to Goodwattle.

How do I get started?

Share a brief description of your project, its tech stack, and ideally a GitHub link or demo. We’ll take a look and discuss what it might be worth.

Does it need to be playable?

A working build helps, but you can describe a project that no longer runs. Be specific about what exists and what is missing so we can assess whether a review makes sense.

Do I need to finish or clean it up first?

Start with an overview of its current state. If a review suggests additional work is needed, we’ll discuss that with you before a handover.

What about a game jam project?

You’re welcome to describe it. Explain your contribution and whether teammates, jam rules or third-party assets affect the rights you can offer.

Let’s see what’s possible

You did the hard work.
Let’s take a look.

Start with a few details. We’ll explore what could come next.

Appraise my unfinished game

A friendly appraisal. No obligation to accept an offer.