For the people who made the game

Sell your old game. Give it another life.

Sell or license an old game you built. Give yesterday’s work a new possibility.

A SIMPLE HELLOAbout 20 seconds

Where can we say g’day?

Leave your name and email and we’ll get in touch. You can tell us about your project next, if you like.

From a shipped indie game to a retired mobile title, Goodwattle reviews game code and development materials you own. You don’t need to relaunch it to start a conversation.

Colourful project folders and a kookaburra, full of new possibilities.
Old games. New possibilities.
Australian teamSelected work you ownClear terms before handover

Good work has more to give

The store listing isn’t the whole story.

Your systems, tools and development decisions are part of what you made. We look beyond whether the game is still selling.

01

The game you shipped

A completed indie, mobile or desktop game can be a starting point, even if active development has ended.

02

The work behind the play

Game logic, original tools, documentation and development history help tell the story of the project.

03

Terms that fit your next move

We can explore a purchase or a licence for selected materials. Keeping your game on sale may be possible under agreed licensing terms.

A good place to start

Sounds like
your kind of work?

Tell us the engine, where the game got to, and whether you still have its source project.

  • A game you or your studio made
  • Access to the project’s source and development materials
  • Clarity about publisher, collaborator and asset rights

Your name and email are plenty to start. Add project details if you like, or talk it through with us later. Please leave out private code, passwords and personal data.

Tell us what you’ve got

A little look. A clear next step.

From old work
to a new conversation.

  1. 1

    Say g’day

    Leave your name, email and an optional phone number. We save your enquiry straight away; project details and a small sample can follow if you like.

  2. 2

    Explore the fit

    A real person reviews your overview. We discuss the opportunity and arrange confidentiality before a detailed review.

  3. 3

    Consider an offer

    If there’s a fit, we put the scope, rights, intended uses and payment in writing. You decide whether to proceed.

A purchase. A licence. A possibility.

A purchase can transfer agreed rights. A licence can let you keep ownership while permitting specific uses, including AI research, training or evaluation. We can discuss a fixed payment, revenue share or ongoing arrangement where suitable. Nothing is sold or licensed by sending an enquiry.

A LITTLE CLARITY

Good questions.
Honest answers.

Your work. Your next chapter.
Let’s make the possibilities clear.

What kinds of projects are you looking for?

Anything from full games and prototypes to gameplay systems, shaders, animations, tools and plugins. We work with Unity, Unreal, Godot, Blender, Rust, TypeScript and more.

How much can I get paid?

Smaller projects can range from A$200 to A$10,000. Substantial company-owned codebases can be worth A$60,000 or more. Value depends on complexity, quality, contents, rights and fit. Every project is evaluated individually; these figures are possibilities, not guaranteed offers.

Does my project need to be finished?

No! We consider finished games, unfinished projects, game jams, university assignments, prototypes and work-in-progress builds.

What will my projects be used for?

Your code and project files may be used to train code-generation models that help developers with time-consuming tasks like shaders, animations, gameplay mechanics and other technical workflows, so more time can be spent on the creative work.

Do I have to give up ownership of my game?

No! We offer licensing arrangements where you can retain commercial rights and continue developing, publishing and selling your game. Outright purchases are also possible, with rights agreed separately.

Can I keep working on my game?

Yes, under suitable licensing arrangements. You can continue building and commercialising your game while licensing your existing work to Goodwattle.

How do I get started?

Share a brief description of your project, its tech stack, and ideally a GitHub link or demo. We’ll take a look and discuss what it might be worth.

Do you buy second-hand discs, keys or game accounts?

No. This is for people and studios who made a game and can offer rights to its code or development materials. We do not buy retail game copies, keys or player accounts.

Can the game stay on Steam, itch.io or an app store?

Potentially. A scoped licence can allow you to retain ownership and continue distribution. Any restrictions or retained rights must be agreed in writing; they depend on the arrangement.

What if a publisher or other team members were involved?

Let us know at the start. We need to understand who controls the relevant rights before an offer or handover can proceed.

Let’s see what’s possible

You did the hard work.
Let’s take a look.

Start with a few details. We’ll explore what could come next.

Get my game appraised

A friendly appraisal. No obligation to accept an offer.