The prototype with one good mechanic
A focused system or playable experiment can be worth describing, even if it never became a complete game.
For the games that never got a launch day
The platformer. The jam build. The RPG that got a bit out of hand. Let’s take a look at what you made.

Safely in our nest
Your appraisal is saved. We’ll take a look and follow up at .
Nothing is sold or licensed yet. If there’s a good fit, we’ll talk through the scope and a written offer together.
Back to GoodwattleGoodwattle reviews unfinished games and prototypes for possible purchase or licensing. You don’t need to ship, find players or finish the boss fight to enquire. Start with the code and systems you actually own.

Good work has more to give
There might be a movement system you love, a clever level tool or a prototype that taught you something. A cancelled release is only part of the story.
A focused system or playable experiment can be worth describing, even if it never became a complete game.
Tell us what you built and who helped. Flag any teammate rights, placeholder assets or third-party material.
Explain what exists and what never got built. We can explore the current project before you commit to more development.
A good place to start
Tell us the engine, what works and what made you put the project down. A public clip or demo is optional.
A description is plenty for the first step. Please leave out private code, passwords and personal data.
Tell us what you’ve gotA little look. A clear next step.
A short appraisal covers your project and how to reach you. A link or small, non-confidential sample is optional.
A real person reviews your overview. We discuss the opportunity and arrange confidentiality before a detailed review.
If there’s a fit, we put the scope, rights, intended uses and payment in writing. You decide whether to proceed.
A purchase can transfer agreed rights. A licence can let you keep ownership while permitting specific uses, including AI research, training or evaluation. We can discuss a fixed payment, revenue share or ongoing arrangement where suitable. Nothing is sold or licensed by sending an enquiry.
Before you say g’day
A little clarity
goes a long way.
Not automatically. Explain which assets are placeholders and what you own. A review may focus on your original code and systems, with other material excluded or addressed.
Tell us the engine version, what files remain and any known problems. A working build helps, but you can begin with an honest description of its current state.
This enquiry is about development work that already exists and that you have the right to offer. It is not a promise to buy an idea or fund the rest of development.
We review your overview and follow up by email. If there is a fit, we discuss confidentiality and any detailed review, then propose the materials, rights, permitted uses and payment in writing. An enquiry is not a commitment to sell or license.
It depends on the quality, scope, rights and fit of the materials. This is a personal review, not an instant valuation. Not every project receives an offer, and any amount and payment timing are agreed in writing.
Agreed uses can include AI research, training and evaluation. The agreement sets out the permitted uses and any further licensing before handover. Your initial enquiry does not grant a licence.
Let’s see what’s possible
Tell us what you built. Let’s see if there’s a commercial fit.
Appraise my shelved gameA friendly appraisal. No obligation to accept an offer.