For the games that never got a launch day

Never finished the game? The work could still pay off.

The platformer. The jam build. The RPG that got a bit out of hand. Let’s take a look at what you made.

No obligation · No code upload neededAbout 2 minutes
  1. 1 The basics
  2. 2 Your work
  3. 3 Extras
  4. 4 Say g’day

Goodwattle reviews unfinished games and prototypes for possible purchase or licensing. You don’t need to ship, find players or finish the boss fight to enquire. Start with the code and systems you actually own.

Colourful project folders and a kookaburra, full of new possibilities.
No launch day. Still a possibility.
Australian teamSelected work you ownClear terms before handover

Good work has more to give

You built more than an unfinished game.

There might be a movement system you love, a clever level tool or a prototype that taught you something. A cancelled release is only part of the story.

01

The prototype with one good mechanic

A focused system or playable experiment can be worth describing, even if it never became a complete game.

02

The game jam that stayed a jam

Tell us what you built and who helped. Flag any teammate rights, placeholder assets or third-party material.

03

The ambitious one you parked

Explain what exists and what never got built. We can explore the current project before you commit to more development.

A good place to start

Sounds like
your kind of work?

Tell us the engine, what works and what made you put the project down. A public clip or demo is optional.

  • A shelved game, jam build or original prototype
  • Source files or development materials you still have
  • A clear account of your own work and collaborators

A description is plenty for the first step. Please leave out private code, passwords and personal data.

Tell us what you’ve got

A little look. A clear next step.

From old work
to a new conversation.

  1. 1

    Tell us about it

    A short appraisal covers your project and how to reach you. A link or small, non-confidential sample is optional.

  2. 2

    Explore the fit

    A real person reviews your overview. We discuss the opportunity and arrange confidentiality before a detailed review.

  3. 3

    Consider an offer

    If there’s a fit, we put the scope, rights, intended uses and payment in writing. You decide whether to proceed.

A purchase. A licence. A possibility.

A purchase can transfer agreed rights. A licence can let you keep ownership while permitting specific uses, including AI research, training or evaluation. We can discuss a fixed payment, revenue share or ongoing arrangement where suitable. Nothing is sold or licensed by sending an enquiry.

Before you say g’day

Good questions.

A little clarity
goes a long way.

My game is full of placeholder art. Does that rule it out?

Not automatically. Explain which assets are placeholders and what you own. A review may focus on your original code and systems, with other material excluded or addressed.

What if the build no longer opens?

Tell us the engine version, what files remain and any known problems. A working build helps, but you can begin with an honest description of its current state.

Are you buying my idea or funding me to finish it?

This enquiry is about development work that already exists and that you have the right to offer. It is not a promise to buy an idea or fund the rest of development.

What happens after I enquire?

We review your overview and follow up by email. If there is a fit, we discuss confidentiality and any detailed review, then propose the materials, rights, permitted uses and payment in writing. An enquiry is not a commitment to sell or license.

How much could my work be worth?

It depends on the quality, scope, rights and fit of the materials. This is a personal review, not an instant valuation. Not every project receives an offer, and any amount and payment timing are agreed in writing.

What will the materials be used for?

Agreed uses can include AI research, training and evaluation. The agreement sets out the permitted uses and any further licensing before handover. Your initial enquiry does not grant a licence.

Let’s see what’s possible

The game can stay unfinished.
Start a new conversation.

Tell us what you built. Let’s see if there’s a commercial fit.

Appraise my shelved game

A friendly appraisal. No obligation to accept an offer.