For the people who built it

Sell your codebase. Keep your next chapter open.

That app, internal tool or software project could still have more to give.

A SIMPLE HELLOAbout 20 seconds

Where can we say g’day?

Leave your name and email and we’ll get in touch. You can tell us about your project next, if you like.

Goodwattle buys and licenses selected codebases. Tell us what you own and what it does. We’ll explore whether there’s a fit, then put any offer and its terms in writing.

A kookaburra perched on a vintage computer among golden Australian wattle.
Your code. A new possibility.
Australian teamSelected work you ownClear terms before handover

Good work has more to give

Good code doesn’t need a growing business attached.

You may have moved on from the product. The software, documentation and development work can still be worth a conversation.

01

Built, then parked?

Apps, libraries, internal tools and retired products are all worth describing. Tell us what works and what needs attention.

02

More than the latest commit

Build instructions, tests and useful development history help us understand the work behind your code.

03

A sale or a scoped licence

A purchase may suit one project; a licence with retained ownership may suit another. We agree the rights and payment before handover.

A good place to start

Sounds like
your kind of work?

Tell us what it does, the language or framework, and whether it still runs.

  • An original app, tool or software project
  • A clear picture of who owns the code
  • A short description of its purpose and current state

Your name and email are plenty to start. Add project details if you like, or talk it through with us later. Please leave out private code, passwords and personal data.

Tell us what you’ve got

A little look. A clear next step.

From old work
to a new conversation.

  1. 1

    Say g’day

    Leave your name, email and an optional phone number. We save your enquiry straight away; project details and a small sample can follow if you like.

  2. 2

    Explore the fit

    A real person reviews your overview. We discuss the opportunity and arrange confidentiality before a detailed review.

  3. 3

    Consider an offer

    If there’s a fit, we put the scope, rights, intended uses and payment in writing. You decide whether to proceed.

A purchase. A licence. A possibility.

A purchase can transfer agreed rights. A licence can let you keep ownership while permitting specific uses, including AI research, training or evaluation. We can discuss a fixed payment, revenue share or ongoing arrangement where suitable. Nothing is sold or licensed by sending an enquiry.

A LITTLE CLARITY

Good questions.
Honest answers.

Your work. Your next chapter.
Let’s make the possibilities clear.

What kinds of projects are you looking for?

Anything from full games and prototypes to gameplay systems, shaders, animations, tools and plugins. We work with Unity, Unreal, Godot, Blender, Rust, TypeScript and more.

How much can I get paid?

Smaller projects can range from A$200 to A$10,000. Substantial company-owned codebases can be worth A$60,000 or more. Value depends on complexity, quality, contents, rights and fit. Every project is evaluated individually; these figures are possibilities, not guaranteed offers.

Does my project need to be finished?

No! We consider finished games, unfinished projects, game jams, university assignments, prototypes and work-in-progress builds.

What will my projects be used for?

Your code and project files may be used to train code-generation models that help developers with time-consuming tasks like shaders, animations, gameplay mechanics and other technical workflows, so more time can be spent on the creative work.

Do I have to give up ownership of my game?

No! We offer licensing arrangements where you can retain commercial rights and continue developing, publishing and selling your game. Outright purchases are also possible, with rights agreed separately.

Can I keep working on my game?

Yes, under suitable licensing arrangements. You can continue building and commercialising your game while licensing your existing work to Goodwattle.

How do I get started?

Share a brief description of your project, its tech stack, and ideally a GitHub link or demo. We’ll take a look and discuss what it might be worth.

Does my codebase need customers or revenue?

You can submit a project without customers or revenue. We review the codebase and associated materials for their quality, rights and fit; commercial traction is not the only consideration.

Will I have to hand over my whole repository?

Not to start. A non-confidential description is enough. If we go further, we agree confidentiality, the review process and exactly which materials are included.

What if the project contains open-source dependencies?

Mention the dependencies and any code you do not own. We need to understand what you can offer and which third-party materials or restrictions need to be excluded or addressed.

Let’s see what’s possible

You did the hard work.
Let’s take a look.

Start with a few details. We’ll explore what could come next.

Get my codebase appraised

A friendly appraisal. No obligation to accept an offer.