For studios planning what comes next

Your next opportunity might already be built.

Explore a new source of revenue from the work your studio already owns.

A SIMPLE HELLOAbout 20 seconds

Where can we say g’day?

Leave your name and email and we’ll get in touch. You can tell us about your project next, if you like.

Your back catalogue, internal tools and project history may have uses beyond their original release. Goodwattle helps you explore purchases and licences for selected materials, starting with one suitable project.

Colourful project folders and a kookaburra, full of new possibilities.
Good work, working again.
Australian teamSelected work you ownClear terms before handover

Good work has more to give

Look back before you build something new.

This starts with existing work, a clear technical owner and a practical discussion about what your studio can offer.

01

Start with one project

Choose a completed title, dormant prototype or internal tool that is straightforward for your team to explain.

02

Fit around your priorities

Discuss what a review and handover would involve before committing production time or sharing detailed materials.

03

Consider the commercial shape

Explore a fixed payment, a share of licensing revenue or an ongoing relationship where suitable.

A good place to start

Sounds like
your kind of work?

Tell us about one candidate project and what a useful outcome would look like for your studio.

  • A studio with original games, tools or software
  • A project owner who understands the materials
  • An interest in selected asset sales or licensing

Your name and email are plenty to start. Add project details if you like, or talk it through with us later. Please leave out private code, passwords and personal data.

Tell us what you’ve got

A little look. A clear next step.

From old work
to a new conversation.

  1. 1

    Say g’day

    Leave your name, email and an optional phone number. We save your enquiry straight away; project details and a small sample can follow if you like.

  2. 2

    Explore the fit

    A real person reviews your overview. We discuss the opportunity and arrange confidentiality before a detailed review.

  3. 3

    Consider an offer

    If there’s a fit, we put the scope, rights, intended uses and payment in writing. You decide whether to proceed.

A purchase. A licence. A possibility.

A purchase can transfer agreed rights. A licence can let you keep ownership while permitting specific uses, including AI research, training or evaluation. We can discuss a fixed payment, revenue share or ongoing arrangement where suitable. Nothing is sold or licensed by sending an enquiry.

A LITTLE CLARITY

Good questions.
Honest answers.

Your work. Your next chapter.
Let’s make the possibilities clear.

What kinds of projects are you looking for?

Anything from full games and prototypes to gameplay systems, shaders, animations, tools and plugins. We work with Unity, Unreal, Godot, Blender, Rust, TypeScript and more.

How much can I get paid?

Smaller projects can range from A$200 to A$10,000. Substantial company-owned codebases can be worth A$60,000 or more. Value depends on complexity, quality, contents, rights and fit. Every project is evaluated individually; these figures are possibilities, not guaranteed offers.

Does my project need to be finished?

No! We consider finished games, unfinished projects, game jams, university assignments, prototypes and work-in-progress builds.

What will my projects be used for?

Your code and project files may be used to train code-generation models that help developers with time-consuming tasks like shaders, animations, gameplay mechanics and other technical workflows, so more time can be spent on the creative work.

Do I have to give up ownership of my game?

No! We offer licensing arrangements where you can retain commercial rights and continue developing, publishing and selling your game. Outright purchases are also possible, with rights agreed separately.

Can I keep working on my game?

Yes, under suitable licensing arrangements. You can continue building and commercialising your game while licensing your existing work to Goodwattle.

How do I get started?

Share a brief description of your project, its tech stack, and ideally a GitHub link or demo. We’ll take a look and discuss what it might be worth.

Is this a studio acquisition or investment?

This enquiry is about selected codebases and development materials. It is not an application for investment or an offer to acquire your whole studio.

How much time will the team need to spend?

Start with a short overview. The review and preparation effort depends on the project; we discuss that before you commit to a detailed handover.

Can this become an ongoing partnership?

Potentially. Where there is a good fit, an initial project can lead to a discussion about further materials or ongoing work. There is no commitment to a broader arrangement at the enquiry stage.

Let’s see what’s possible

You did the hard work.
Let’s take a look.

Start with a few details. We’ll explore what could come next.

Explore a studio opportunity

A friendly appraisal. No obligation to accept an offer.