For owners who want another option

Keep creating. Let your code do more.

Explore licensing selected work while keeping ownership of your project.

A SIMPLE HELLOAbout 20 seconds

Where can we say g’day?

Leave your name and email and we’ll get in touch. You can tell us about your project next, if you like.

An outright sale isn’t the only way to earn from software. Goodwattle works with makers and studios on scoped licences, with permitted uses, rights and commercial terms agreed in writing.

A kookaburra perched on a vintage computer among golden Australian wattle.
Your work. Your terms to consider.
Australian teamSelected work you ownClear terms before handover

Good work has more to give

Start with the rights you want to keep.

You may want to keep developing, distributing or licensing your project. Those plans belong in the conversation from the start.

01

Choose the materials

Discuss one codebase, selected components or supporting development materials, with exclusions clearly set out.

02

Know the permitted uses

The agreement defines how materials may be used, including any AI research, training, evaluation or further licensing.

03

Agree the economics

A fixed payment, revenue share or ongoing arrangement may fit. We put the amount, timing and obligations in a proposal.

A good place to start

Sounds like
your kind of work?

Tell us what you own and what you want to keep doing with it.

  • Software or development materials you control
  • An interest in retaining specified ownership or uses
  • A clear view of existing licences and commitments

Your name and email are plenty to start. Add project details if you like, or talk it through with us later. Please leave out private code, passwords and personal data.

Tell us what you’ve got

A little look. A clear next step.

From old work
to a new conversation.

  1. 1

    Say g’day

    Leave your name, email and an optional phone number. We save your enquiry straight away; project details and a small sample can follow if you like.

  2. 2

    Explore the fit

    A real person reviews your overview. We discuss the opportunity and arrange confidentiality before a detailed review.

  3. 3

    Consider an offer

    If there’s a fit, we put the scope, rights, intended uses and payment in writing. You decide whether to proceed.

A purchase. A licence. A possibility.

A purchase can transfer agreed rights. A licence can let you keep ownership while permitting specific uses, including AI research, training or evaluation. We can discuss a fixed payment, revenue share or ongoing arrangement where suitable. Nothing is sold or licensed by sending an enquiry.

A LITTLE CLARITY

Good questions.
Honest answers.

Your work. Your next chapter.
Let’s make the possibilities clear.

What kinds of projects are you looking for?

Anything from full games and prototypes to gameplay systems, shaders, animations, tools and plugins. We work with Unity, Unreal, Godot, Blender, Rust, TypeScript and more.

How much can I get paid?

Smaller projects can range from A$200 to A$10,000. Substantial company-owned codebases can be worth A$60,000 or more. Value depends on complexity, quality, contents, rights and fit. Every project is evaluated individually; these figures are possibilities, not guaranteed offers.

Does my project need to be finished?

No! We consider finished games, unfinished projects, game jams, university assignments, prototypes and work-in-progress builds.

What will my projects be used for?

Your code and project files may be used to train code-generation models that help developers with time-consuming tasks like shaders, animations, gameplay mechanics and other technical workflows, so more time can be spent on the creative work.

Do I have to give up ownership of my game?

No! We offer licensing arrangements where you can retain commercial rights and continue developing, publishing and selling your game. Outright purchases are also possible, with rights agreed separately.

Can I keep working on my game?

Yes, under suitable licensing arrangements. You can continue building and commercialising your game while licensing your existing work to Goodwattle.

How do I get started?

Share a brief description of your project, its tech stack, and ideally a GitHub link or demo. We’ll take a look and discuss what it might be worth.

Is a licence the same as selling my IP?

No. A licence gives permission for specified uses; a sale transfers the rights described in the agreement. We make the proposed arrangement clear before you decide.

Will the licence be exclusive?

That is a term to discuss, not an assumption. Scope, exclusivity, duration, permitted uses and your retained rights are set out in the proposed agreement.

Let’s see what’s possible

You did the hard work.
Let’s take a look.

Start with a few details. We’ll explore what could come next.

Explore my licensing options

A friendly appraisal. No obligation to accept an offer.