For owners exploring AI licensing

You made the work. Explore its place in AI.

License original code and development materials for agreed AI uses.

A SIMPLE HELLOAbout 20 seconds

Where can we say g’day?

Leave your name and email and we’ll get in touch. You can tell us about your project next, if you like.

Goodwattle works with software and game makers to explore commercial licences for AI research, training and evaluation. Start with what you own. The materials, permitted uses and payment are agreed before handover.

A kookaburra perched on a vintage computer among golden Australian wattle.
Original work. Clear agreements.
Australian teamSelected work you ownClear terms before handover

Good work has more to give

Useful work. Understood rights. Agreed uses.

A clear account of the project and how it was made helps us explore whether it fits an AI licensing opportunity.

01

Original development work

Codebases, tests, documentation and useful development history can be considered together.

02

Scope before sharing

Discuss which materials are included, how they may be used and whether further licensing is permitted.

03

A commercial conversation

Explore payment for suitable materials, with the structure and timing written into the agreement.

A good place to start

Sounds like
your kind of work?

Tell us what the materials contain, how they were made and any restrictions on their use.

  • Original code or development materials you control
  • Information about contributors and third-party content
  • A willingness to consider specifically agreed AI uses

Your name and email are plenty to start. Add project details if you like, or talk it through with us later. Please leave out private code, passwords and personal data.

Tell us what you’ve got

A little look. A clear next step.

From old work
to a new conversation.

  1. 1

    Say g’day

    Leave your name, email and an optional phone number. We save your enquiry straight away; project details and a small sample can follow if you like.

  2. 2

    Explore the fit

    A real person reviews your overview. We discuss the opportunity and arrange confidentiality before a detailed review.

  3. 3

    Consider an offer

    If there’s a fit, we put the scope, rights, intended uses and payment in writing. You decide whether to proceed.

A purchase. A licence. A possibility.

A purchase can transfer agreed rights. A licence can let you keep ownership while permitting specific uses, including AI research, training or evaluation. We can discuss a fixed payment, revenue share or ongoing arrangement where suitable. Nothing is sold or licensed by sending an enquiry.

A LITTLE CLARITY

Good questions.
Honest answers.

Your work. Your next chapter.
Let’s make the possibilities clear.

What kinds of projects are you looking for?

Anything from full games and prototypes to gameplay systems, shaders, animations, tools and plugins. We work with Unity, Unreal, Godot, Blender, Rust, TypeScript and more.

How much can I get paid?

Smaller projects can range from A$200 to A$10,000. Substantial company-owned codebases can be worth A$60,000 or more. Value depends on complexity, quality, contents, rights and fit. Every project is evaluated individually; these figures are possibilities, not guaranteed offers.

Does my project need to be finished?

No! We consider finished games, unfinished projects, game jams, university assignments, prototypes and work-in-progress builds.

What will my projects be used for?

Your code and project files may be used to train code-generation models that help developers with time-consuming tasks like shaders, animations, gameplay mechanics and other technical workflows, so more time can be spent on the creative work.

Do I have to give up ownership of my game?

No! We offer licensing arrangements where you can retain commercial rights and continue developing, publishing and selling your game. Outright purchases are also possible, with rights agreed separately.

Can I keep working on my game?

Yes, under suitable licensing arrangements. You can continue building and commercialising your game while licensing your existing work to Goodwattle.

How do I get started?

Share a brief description of your project, its tech stack, and ideally a GitHub link or demo. We’ll take a look and discuss what it might be worth.

What AI uses are involved?

Potential uses include AI research, model training and evaluation. The actual uses, materials and any further licensing must be specified in your agreement; submitting an enquiry does not authorise them.

Can I exclude sensitive material?

Tell us what must be excluded. Do not submit secrets, personal data or confidential source code through the initial enquiry. We discuss the scope and review process before detailed sharing.

Does publicly available code qualify automatically?

No. Public access does not by itself establish authority to offer commercial rights. We need to understand ownership, licences and restrictions for the materials you propose.

Let’s see what’s possible

You did the hard work.
Let’s take a look.

Start with a few details. We’ll explore what could come next.

Explore an AI licensing fit

A friendly appraisal. No obligation to accept an offer.